Analysis, Design, Development, Implementation, and Evaluation of a Serious Game Designed to Inform Users on Environmental Issues
Purpose â€“ This study presented the results of each stage of the analysis, design, development, implementation, and evaluation (ADDIE) of a game designed to inform users on environmental issues. The game was named â€œJuanâ€™s Kartâ€ that aimed to teach players about waste segregation.
Method â€“ The analysis phase involved the conceptualization of a game and the determination of its design dimension. The design phase entailed development of game design guidelines, identification of hardware and software requirements specifications, and actual development of the game. The developed game was uploaded in Google Play. Four hundred respondents evaluated the game.
Results â€“ The game received favorable ratings from the respondents.
Contributions â€“ Thus, the game was successfully developed. It may be utilized as a training tool and its effectiveness may be investigated.
Research Implications â€“ Recommendations to improve the game were also presented.
This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited.